Harmonium Accessibility Features

Accessibility is baked into the core of Harmonium. This section presents how we are approaching our accessibility guidelines and goals. This list may change before launch as game development is a rocky road, but we will update here if anything changes. We plan on expanding this list even more on our next game

Accessibility Features on Launch

  • Screen Narration (On/Off) settings

  • Text scaling

  • Input Remapping settings

  • Subtitle/Caption configurations

  • Narration volume control

  • Subtitles On/Off settings

  • Guidance provided to users that additional accessibility options are available through the settings menu

Additional Accessibility Features

  • High-Contrast Gameplay Mode

  • No Gameplay Relies on Audio Alone

  • All Gameplay-Connected Music is Represented Through Easily Understood Visual Components

  • Subtitles and Full Captions Have a Flexible Display

  • Flexible Volume Controls

  • All Gameplay Visuals have a Corresponding and Distinct Audio

  • All Pertinent Gameplay Text is Easily Legible

  • No Information is Conveyed by Color Alone

  • Controls can be Reconfigured and Rebound

  • Input Adjustments Holds to Taps & Toggles.

  • Motion Sickness Friendly Cameras/Gameplay

  • Avoids Flashing and Flickering Within Gameplay

  • Gameplay Does Not Require Time Limits

  • Settings don't Reset Between Saves and Play Sessions

  • Cursor Can be Easily Identified and Customized, as Needed

  • UI and HUD can Be Enlarged (or Removed)

  • Menus and UI can be Navigated by All Users

    • The game will include a menu narrator, and the text can be adjusted in terms of font and size. Additionally, it can be navigated through varying controls.

  • All Objective and Narrative Elements can be Recalled at any Point

  • Players are Given Appropriate, Additional Hints to Continue Gameplay

  • Glowing Mode for Interactive Objects